For example, April 15th, 2016 would be used as 041516. Each month, day or year must use 2 numbers. So if you wanted to use a month or day with one digit, just add a 0 before the number. For example, January 2nd, 2016 would be used as 010216.
Times before 1 P.M. are written as they usually are, but with a 0 in front so the hours take up 2 spaces. For example, 6:00 A.M. is written 06:00, or in HHMMSS it would be 060000. For times after 12:59 PM, a 12 is added to the hour. For example, 6:00 PM is written 18:00, or in HHMMSS it would be 180000.
You cannot count down to a date that is more than 99 days away.
For example, if today is February 24th, 2016, and I make a countdown for days until February 26th, 2016, it will read 1 day. This is because there is only 1 full day between these specified dates. Please keep this in mind. If you want to count partial days instead, you can just increase the date of the number by 1, which will count down to the date after your original date.
The countdown timer shows time remaining until a specified date, for example, New Years Day. It contains a mechanical LED style.
For an easy generation of a count smiley code, check out: //xatAlert.com/count/
To manually set a countdown to a date (MMDDYY):
(count#d022916) use "d" as days until 022916 (02/29/2016, February 29th, 2016)
(count#h022916) use "h" as hours
(count#m022916) use "m" as minutes
(count#s022916) use "s" as seconds
e.g. (count#d042216)days (count#h042216)hours (count#m042216)minutes (count#s042216)seconds until Earth Day!
To set countdown to a date and time, add the hour, minute, and second you want to count down to. (MMDDYYHHMMSS):
Use: 010516180000 for (01/05/16 18:00, January 5th, 2016 at 6 P.M.)
To use the alternative LED digital style, add an L just before the date/time code:
(count#dl010116)days to New Years!
To set it to a fixed number, add an F just before the date/time code:
(count#f42) will always display the number 42.
To color the numbers, you can add a color code after the time: (count#f42#r) or (count#d010114#00ff00)
For other power effects, such as invert or mirror, the code can be added in a similar manner.